Hello,
I'm developping a air desktop app that acts as a library and connects to a server to download games and such.
I'm wondering what the best approach would be for the dowloading and installing of the games. Would using a byteArray be a good start ? I'm thinking of publishing the games themselves as Air applications. Can an Air application contain other Air apps.
I can't seem to find alot of documentation regarding this.
Cheers,