Hio!
I'm developing a 2D board-game that's using between 120-190mb of ram.
I'm not using object pooling but I'm nulling movieclips when they're not added to stage.
When minimizing the app I stop all timers and remove everything from stage, still it takes up 120mb ram when checking processes.
Do you have any tips or tricks for lowering RAM-usage?
Is there some kind of variables hogging more resources than others?
Thanks!
/T