Quantcast
Viewing all articles
Browse latest Browse all 2010

Memory management (android)

Hio!

 

I'm developing a 2D board-game that's using between 120-190mb of ram.

 

I'm not using object pooling but I'm nulling movieclips when they're not added to stage.

When minimizing the app I stop all timers and remove everything from stage, still it takes up 120mb ram when checking processes.

 

Do you have any tips or tricks for lowering RAM-usage?

Is there some kind of variables hogging more resources than others?

 

Thanks!

/T


Viewing all articles
Browse latest Browse all 2010

Trending Articles