Hi
I am trying to get a Shader included into an iOS app that I am building with Adobe Air.
My problem is that I am getting this error on the device:
ArgumentError: Error #2004: One of the parameters is invalid.
at flash.display::ShaderInput/set input()
I should say that running my build through ADL works fine!
The way I am applying the ShaderFilter is via BitmapData applyFilter. I have also tried adding the ShaderFilter directly onto the displayobject via filters.
My setup is this:
PBJ file exported from Pixel Bender.
PBJ file is included in my build through Flex syntax [Embed(source... I've tested this with an image and Embed works fine on iOS.
AIR Version 17.0.0.96 for iOS.
Device: iPad Air 2
Render mode: Direct
Please advice on how to get a ShaderFilter to work on iOS.
/felix