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Clean Looping Video

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I'm been searching all over the internet for a technique to have AIR loop a video without a blank frame in between the loops, during the seek function.

 

I know some time ago this worked fine, but now I need it for a project that has multiple small videos to navigate through. Choose you're own adventure type thing.

 

The major issue is that .seek(0) or reloading the click causes the flash in the video play back.

 

I've trying the new TextureVideo as well, mapped to a plane, so it must be the netstream object that's sending an empty frame.

 

I've also used the BitmapData.draw routine to render a Texture on a sprite in Stage3D.  This still has a small pause when seeking, but at least the screen doesn't flash.  But I'm using half my processing frame time to manually draw to the screen!!!!  This is insane!

 

Can anyone direct me in how to have clean, pause free looping video that ideally does not take 50-60% of my execution time?

 

This is specifically for a Windows Desktop Application.  But it would be nice if it worked on iOS too..

 

Ideally the NetStream Object should have a .loop = true and handle this for us..  but that's a pipe dream...

 

Thanks

 

Keith R Morrison


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