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GameInput and MOGA controllers

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Hi,

 

I'm not sure how many other developers are exploring the opportunity to incorporate MOGA's mobile controllers, but I thought I'd share my initial findings.

 

Their "Start" button seems to be doubling as the device's "Home" button, and since we cannot "preventDefault" on that I'm not sure how to handle it? It makes for a bad user experience because any attempt to pause immediately exits the game.

 

SImilarly, the A, B, and Select buttons are recognized as device Back - but fortunately I was able to preventDefault on that.

 

This is with the larger Xbox-style "MOGA Pro" controller. The smaller "Pocket" version did not seem to be recognized by AIR at all.

 

I'm happy to have gotten this far with it though, because their guy implied that a dedicated extension would be necessary.


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