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Building ANE for iOS simulator problem

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Hey, I'm building an ANE to work on the simulator but I keep getting this error from Flash builder.

 

ld: warning: ignoring file /var/folders/g6/gyxb11k906s8j8hdt21wlblm0000gn/T/e900a99a-254d-4ea7-98c0-5ff9688cd9c3/lib com.minh.truong.datepickerController.a, file was built for archive which is not the architecture being linked (i386): /var/folders/g6/gyxb11k906s8j8hdt21wlblm0000gn/T/e900a99a-254d-4ea7-98c0-5ff9688cd9c3/lib com.minh.truong.datepickerController.a

ld: warning: ObjC object file (/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/aot/lib/libRuntimeIn terpreter.x86-simulator-air.a(CTContentPlayer.o)) was compiled for iOS Simulator, but linking for MacOSX

 

I'm testing for iOS 9 beta and I don't want to wipe devices so I'm testing for the simulator.

From what I understand, I need to grab the simulator build (debug) of my library to put in the ANE but I keep getting this Architecture and linking for OS X problem. I'm not sure what settings to set.


My architecture setting is for ARMv7, and ARM64. In the error, I see i386. That's 32 bit arch from what I understand but no idea what that means.


thanks.



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