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Loader/Splash Screen in Android

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Hi,

 

I have a heavy app and it takes more than five/ten seconds to load in slow Android devices.

 

As recommended in this thread http://forums.adobe.com/thread/848696 a good solution is to create a "light app" that loads an image and, after that, launches the game's swf.

 

Unfortunatly, if you use ANE files you need to add them to your "light app". And those ANE files (6, in my case) are the cause of the loading time. Then, my "light loader app" takes almost the same time than my game.

 

Have anybody find another solution? a different approach? any other way to add ANE files to the project?

 

Thanks!


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