Hi All,
As I reported previously (here) it appears that voice playback is broken in AIR, i.e. voices with certain frequency profiles are played back with a distinct and unpleasant ringing noise added to them.
I've created this bug, and included a 'simplest case demo' that clearly shows the problem:
https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3651790
The bug's status has been "ToTest" with a reason of "NeedMoreInfo" since mid-October. The demo that I included should make this issue quite easy to test and confirm, and I've replied to the one question that Adobe staff asked, so it's unclear whether "NeedMoreInfo" is accurate.
Perhaps Adobe has other priorities, and doesn't consider voice playback to be essential to a framework focused on games, but audio playback seems like pretty basic functionality to me. I'm concerned that it has somehow fallen off of Adobe's radar.
On the other hand, I'm also concerned that I may simply be doing something incorrectly in my code. Might someone on this list might be willing to take a look at the demo project attached to the above bug (demo is here) and either confirm the problem or tell me what I'm doing wrong?
Note that the audio file contained in the demo is the worst example that I've found, i.e. the voice's frequency profile causes significant ringing when played in AIR. If you listen to the MP3 file that is included in the project directly, i.e. without AIR, you won't hear the ringing.
Help?
Douglas