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Memory consumption of class declarations (with embedded graphics, animations and audio)

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Hi all,

 

our application is a "portal", where the user can choose from many different activities. The activities are AS3 classess, mostly FLA library symbols, exported for ActionScript. The classes are loaded into Flash Professional using SWC files. The classes are made in the old-fashioned way on the timeline, containing graphics, animations and audio.

 

The memory consumption of the app goes up, when a class instance is created and it goes down, when the instance is destroyed. This works well and we've taken care of memory leaks.

 

What I don't know, is how much memory the class declarations take and do the "embedded" graphics, animations and audio use memory? Or are the assets loaded only when the class instance is created? Any help understanding this? It just seems that now that the app has grown bigger, it has become unstable even when only accessing the previously stable parts of the app...


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