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Channel: Adobe Community : Unanswered Discussions - AIR Development
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milkmangames extension for AIR question AdMob question

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First of all, I apologize for puting the post here, I didn't manage to get any reply from them so I figure they must be too busy.

 

Maybe someone here who used their AdMob extension could be kind enough help me here:

 

I am using their AdMob extension for iOS and Android and I come across this issue.

 

I have two scenes [in Flash] that uses the AdMob extension, an invisible Sprite in each scene is in charge of initialzing & destroying the Ad [AdMob.destroyAd()] and will initialize it again on the next scene.

 

However, after it has been destroyed and re-initialized in the next scene, I get an error from your extension saying it has already been initialized and the ad area turns blank.

 

Can I assume that internally, when AdMob.destroyAd() is called, they close it some time later instead of immediately ?

 

How do I fix this issue on my end ?


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